ProcrastiBall
Game: Design for Physical Interaction, Cornell University, Fall 2026
Alya Riandita, Hao Rao, Jessica Lee, Mickhyle Dangalan
Instructed by Daniel Leithinger, Amira Abdel-Rahman
Introduction
ProcrastiBall: A Tilting Maze Built from Our Own Procrastination Data
ProcrastiBall is a tabletop tilt-maze game about the challenge of staying focused. Players tilt the board to guide a ball, which represents themselves, from the start to the finish line, which represents a finished task. Along the way, holes stand for the distractions that pull us off track.
The landscape comes from real data. While working on this assignment, our team kept a procrastination diary, logging every distraction: phone, cooking, eating, showering, cleaning and walking. Each hole’s size reflects how much time that distraction took. We arranged the data into a route, then sculpted it into the 3D-printed board.
Players have one minute to reach the goal, and each fall into a hole costs ten seconds, because time slips away faster than we realize when we’re distracted. A contact switch in each hole detects the ball, and the timer runs on an OLED screen. The two boards communicate wirelessly over ESP-NOW.
Project booklet is available here:
https://drive.google.com/drive/folders/1dp02jRRYIe8YZzplY6O_T21O5l0RHky9?usp=sharing
Turn up the volume for a better experience